beszarsz,
To create rodent VR, the team tweaked an open-source version of the first-person-shooter Quake II. They used the game's underlying physics engine to create a 3D virtual corridor that changes as a harnessed mouse walks atop a floating styrofoam ball. "The mouse is playing a video game," says Tank. The mice treated their VR world like the real one - moving up and down the hallway to receive a reward - but without making head movements, enabling recordings to be made from within neurons (Nature, DOI: 10.1038/nature08499).
(mouse pic from here.)
be fox szarni ^^ Érdemes végigolvasni azoknak is, akik csak szeretik az egereket (és angolul tanulnak ;)
Azt már csak halkan említem meg, hogy a jövő század erőművei hogyan fognak működni...
Viva brainz!
Thursday, October 15, 2009
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